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abstract:

I just hate to see someone say that they learned basics of some language, and they wanna make game. Well, go ahead if you want. You don't know what are you getting yourself into. It's much better to go slowly. You learned basics; now you understand fundamentals of language. You should now try solving some programming problems, make some applications for practice, learn GUI programming, and graphics programming. Then you're ready to enter game programming world.
You learned a lot, but it's still not over. What do you know about game/gfx/... engine design? 'bout that main parts of the game?



Originally Posted by myself :D
To make MMORPG, you should have team of experts in various fields: security, gfx, sound, scenario writing...
I was saying this for MMORPGs that are looking for succes in game dev industry. For commercial MMORPGs. When i said that, i had AnarchyOnLine, GuildWars, and WOW in my mind.
And before someone attacks me, games don't need to have hefty budget to succeed. Runescape is not bad game, IMHO.
If you have extremely good idea, you can make average MMORPG alone. It's fun to play, but it lacks of many things. But if you form a game developing team, that could be a hit game. You would just need to find some publisher, and get some money. But it's not that easy; you would need to provide user support, make patches, additions to keep existing players, and get new.
Don't know how many of you agree with me, but that's my view on this.
I just hate to see someone say that they learned basics of some language, and they wanna make game. Well, go ahead if you want. You don't know what are you getting yourself into. It's much better to go slowly. You learned basics; now you understand fundamentals of language. You should now try solving some programming problems, make some applications for practice, learn GUI programming, and graphics programming. Then you're ready to enter game programming world.
You learned a lot, but it's still not over. What do you know about game/gfx/... engine design? 'bout that main parts of the game?

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Oblivion King: Ultimately, I agree with you. A few things you said I wasn't too crazy about but they are not important enough to discuss.
One thing though is, the ASM part. I do not think that you really need to *learn* assembly to "extend your views". He can learn most of that to a certain extent, without needing to learn assembly, or he could simply learn the basics of assembly. I have a basic understanding of those areas and know very little assembly (I plan to fully learn assembly in the near future).
I am sure he doesn't really intend on developing a commercial MMORPG, or in any time soon for that matter. So if that is the case, then he really doesn't need to worry about many of the issues you mentioned, such as learning assembly and audio.
I think it would be a nice idea to start out with a basic 2d MMORPG similar to those Playerworlds type games, I don't know much about those games, but they would be a better idea for starting on than something even as "advanced" (compared to a Playerworlds type game) as Gower's DeviousMUD.

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I didn't say that he needs learn assembly. It was just an advice; he should learn assembly if he wants understand how his programs work at lowest level, and if he wants to make a (bigger) commercial game.
You said that he doesn't need to bother with learning audio. Wrong. Who wants to play game without sound?
But for non-commercial game, basics of audio are enough. He should know how to initialize audio devices, etc... That's programming part. If he can't find sounds he want on the net, and doesn't wanna pay for them, he should also be able to make his own.
I think it would be a nice idea to start out with a basic 2d MMORPG
Now i agree with you. But before that, it would be good to read some book(s) about technologies he will be using in his game. For example books about DX or OpenGL.
And one advice Silver Shadow: if you get good idea for game, something really original, save it for later when you have more experience in game programming. Or better, form a team with other (experienced) programmers/artists/...

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Originally Posted by °Oblivion°King°
You said that he doesn't need to bother with learning audio. Wrong. Who wants to play game without sound?
Just thought I'd point this out. It is stricly opinion whether or not people would like to play a game without sound. I prefer no sound whatsoever. I remember back in the day when I played Runescape in 2001, I loved that game and I still do (Classic atleast). I played it without sound for years and loved it that way. You can't just say that no one would want to play a game without sound because it isn't true.

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abstract:

I just hate to see someone say that they learned basics of some language, and they wanna make game. Well, go ahead if you want. You don't know what are you getting yourself into. It's much better to go slowly. You learned basics; now you understand fundamentals of language. You should now try solving some programming problems, make some applications for practice, learn GUI programming, and graphics programming. Then you're ready to enter game programming world.
You learned a lot, but it's still not over. What do you know about game/gfx/... engine design? 'bout that main parts of the game?


Ok, i agree. I'm also playing Dark Throne. It has no sound and graphics, but it's very fun 'n' addictive.
I wanted to say that game gets whole new dimension with sound. Especially if it's 3D game with 3D sound. Sound effects and BG music can create atmosphere and feeling that couldn't be achieved otherwise.
And sound programming is easy, whatever you use; DirectSound, OpenAL or some other lib.

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